So, now that we've all calmed down, let's have a look at some of the evidence to prove that The Blockheads is safe. These are taken from David Frampton (MajicDave)'s Twitter page in reverse chronological order (newest to oldest).
The first tweet was posted very recently, most likely in reply to the #savetheblockheads campaign:
This one's from way back in February 2014:
Even in January 2014, MajicDave was certain that his game would be a long-term success:
If that's not enough evidence for you, read this tweet from December 3rd 2013:
Since that tweet we've had 1.5, 1.5.1 and 1.6. This may show that Dave has so many ideas for the game he just can't stop making new stuff!
But that's not all. We've scoured through every tweet MajicDave has ever made, through all the dusty shelves and boxes and found this ancient tweet from 11th December 2012, before the game was even released:
If all this evidence isn't enough for you, then I suggest you flee to a tibetan mountain and meditate until 1.7 is released.
oh yeah, there's bacon too!
The first tweet was posted very recently, most likely in reply to the #savetheblockheads campaign:
Don't worry, I'm not shutting down The Blockheads, just focusing on something else for a bit.
— David Frampton (@majicDave) December 30, 2014
Another tweet is from the 24th November, just after Dave started working on the prototype for his new game (He was at the stage of a papercraft icosphere):
This time last year I planned to spend 2014 working 50/50 on new game vs. Blockheads, and it ended up 100% Blockheads. Might happen again!
— David Frampton (@majicDave) November 24, 2014
The next one isn't specifically about the new game or development ceasing, but it's an interesting thought about how long The Blockheads will be around for:
Today I renewed the blockheads domain name for 9 years. The amazing thing is that I actually believe it will live that long.
— David Frampton (@majicDave) October 16, 2014
This one's from way back in February 2014:
Been working on Blockheads full time for over 2 years now, and it just gets more enjoyable and rewarding.
— David Frampton (@majicDave) February 19, 2014
Even in January 2014, MajicDave was certain that his game would be a long-term success:
It's pretty amazing, where Blockheads has settled at the moment. I wanted to start work on a new game, but I think that would be crazy now.
— David Frampton (@majicDave) January 28, 2014
Not that I'm complaining! It'll be a lot of fun carrying on putting all my development into Blockheads.
— David Frampton (@majicDave) January 28, 2014
If that's not enough evidence for you, read this tweet from December 3rd 2013:
When I start work again in the new year I plan to split my time 50/50 between Blockheads updates and a new Unity game.
— David Frampton (@majicDave) December 3, 2013
Since that tweet we've had 1.5, 1.5.1 and 1.6. This may show that Dave has so many ideas for the game he just can't stop making new stuff!
But that's not all. We've scoured through every tweet MajicDave has ever made, through all the dusty shelves and boxes and found this ancient tweet from 11th December 2012, before the game was even released:
@BinaryBlobs haha haven’t even thought about it. Most likely I’ll continue adding to Blockheads for quite some time :)
— David Frampton (@majicDave) December 11, 2012
If all this evidence isn't enough for you, then I suggest you flee to a tibetan mountain and meditate until 1.7 is released.
oh yeah, there's bacon too!